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| My hands started to feel a bit clammy and began to shake. I didn’t feel nauseous, just dizzy, but I knew I had to stop | |
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Next it was Auto Express reader Natalie Howell’s turn. Sadly, there was a problem during her practice run. After only a few minutes in the simulator she started to feel ill. Natalie, from Tunbridge Wells, Kent, said: “My hands started to feel a bit clammy and began to shake. I didn’t feel nauseous, just dizzy, but I knew I had to stop.” Hamish explained this condition isn’t uncommon. In fact, it has even been given a name – simulator sickness.
Despite having to stop before taking part in the research project, Natalie was able to experience how realistic the machine is. She said: “It was like a video game to start with, but then the surroundings just became reality.”
Matt Anstiss, from Birmingham, was our other guinea pig. He flew through his practice session and, unlike me, completed the entire 25-minute drive without a hitch. Matt said: “I reacted to the lorry pulling out just as I would on the real motorway – shouting at the computer-generated driver, and instinctively jerking the wheel to avoid a collision.”
Interestingly, the purpose of this manoeuvre has nothing to do with the road sign research. Instead, it’s intended to allow the University of Leeds to gauge how different people react to real-life anxiety when in the simulator. But Hamish said: “Instead of getting overly angry, most people tend to laugh. It’s something to do with a sub-conscious awareness that the situation isn’t actually happening.”
This is a major limitation of simulators compared with a real-life driving study. But the problem is outweighed by their advantages.
Firstly, they enable testers to create repeatable situations to examine different drivers’ reactions to exactly the same set of circumstances. A second key benefit is safety – something highlighted by my time in the simulator. Hamish said: “You shouldn’t judge it on how accurately it replicates a sense of speed, how much fun it is, or whether the S-Type’s engine note is perfect or not. The key aim is that it immerses the driver in the situations, provoking genuine reactions.”
With both my data and Matt’s logged for the study, we had hoped to compare how well we did. But, as Hamish explained, this wasn’t the point. “It’s not a video game where people can take away their results to see who drove the best. Every participant is just a single point in a distribution,” he explained. Only after the research has been completed can the results be extracted by comparing the data from every driver. “We’ll then submit a report to the Highways Agency, with our recommendations over the best solutions for signage at roadworks,” Hamish added.
Producing this kind of research information is what the simulator is all about. Over the next 12 months, it will be used for another Highways Agency project testing new road designs to see if they can counteract fatigue. This will involve motorists driving when drowsy to see how different layouts affect concentration.
And this is one study the Leeds simulator is perfect for. After all, you certainly don’t want to be doing that sort of risky test out on a real road...
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What is the simulator like inside?
You sit in a 2005 Jaguar S-Type automatic with the bonnet and boot sawn off (above). All the controls are functioning, including the radio, and the steering and brakes are properly weighted, too. Engine and road noise is fed through the speaker system, and matched to your speed.
How is the virtual world created?
The Jaguar is housed within a four-metre-diameter sphere, and is mounted slightly off-centre, so the driver sits in the middle of the enclosure. Five projectors, which are attached to the roof, beam the 3-D road on to the inside of the dome. The door mirrors house two small LCD screens, while the rear reflector shows what’s projected on the wall behind the car. All the images are generated by five computers in high resolution at 60 frames-per-second.
How is a sense of movement created?
By moving forward, backwards and from side-to-side on its tracks, and by rolling and pitching on its axis, the simulator can recreate the feeling of acceleration, deceleration and cornering. The whole pod has an effective travel of five metres in each direction from its electrically driven belts.
What information is collected?
a whole host of data is collected in the control room (right) regarding the position and speed of the car on the virtual road. The driver’s concentration is also logged by an eye-monitoring camera in the cabin. During some programs, candidates can be wired up to measure their heart and sweat rate to gauge their stress levels.
Can the simulator be upgraded?
Feedback from previous studies, on both how the simulator moves and the limitations of the 3-D driving, allows the engineers at Leeds to refine the machine. The backdrops have already been enhanced, and the number of different drone vehicles, which appear on the virtual roads during the test, has been raised to around 20.
Is it one of a kind?
While the University of Leeds’ driving simulator is certainly the most advanced in the UK, there are comparable set-ups elsewhere. The majority of car manufacturers, including Ford, Toyota and Honda, all own similar machines for testing their products.